// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers

// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>

// C++ Console Redirection Files
#include <fcntl.h>
#include <io.h>
#include <iostream>
#include <fstream>

// Blox Headers
#include "src/blox_all.h"

// Project Setup Defines.
#include "src/defines.h"

#ifdef USE_DIRECTX
// DirectX
#include <d3d10.h>
#include <d3dx10.h>
//#include <dinput.h>
#include <dxerr.h>
#endif //USE_DIRECTX

// Viewer
#include "src/utils.h"
#include "src/inputhandler.h"
#include "src/vertexbuffer.h"
#include "src/effect.h"
#include "src/technique.h"
#include "src/camera.h"
#include "src/canvas.h"
#include "src/canvas_2d.h"
#include "src/canvas_d3d.h"
#include "src/renderpacket.h"
#include "src/viewer.h"


